![]() Given that VR is an evolution of that technology, are you interested in adding support for PC (Oculus/Vive) or PS VR for Shadwen? With the Trine games, you consistently delivered a grea t stereoscopic 3D experience. ![]() We haven’t looked at that yet very much to be honest, but it’s a possibility if we get to the Xbox One in the future.As a developer, what's your take on Microsoft's Universal Windows Pla tform? Is that something you might be interested in exploring for the future?.What are the chances that Shadwen might be released for Xbox One at some point?.Shadwen will run at 1080p/60fps on PS4 and looks great! Of course if you have the hardware to totally maxed out on the graphical settings and resolution on PC, the game will have more detail.Which resolution/frame rate are you targeting for the PlayStation 4 version? Will the game's visuals settings be lowered in comparison to PC max settings?.We need a full engine update first for that to happen, but we’ll see how it goes. What about DirectX 12 support, is it something that might be added to the game at some point?.I’m sure we could speedrun the game much much faster. That would make for 5-7.5 hours in total, but of course this varies a lot depending on your play style and experience. I would estimate, however, that it takes about 20-30 minutes per level for a new player, and we have 15 levels in total. The option to complete the game in lethal and non-lethal ways also adds a great bit of length, because people will probably want to see the different endings! It’s difficult to say how long the game will take. You can also experiment a lot with the various traps and different routes and play styles. The game has a lot of freedom to solve the levels in different ways, so there’s definitely room for replayability.How long will the game take to complete, approximately? Do you believe it will be highly replayable?.It’s all down to balancing, which I think we’ve achieved well. The time-rewind feature is something we felt was crucial in alleviating the instant-game-over-upon-detection premise, which could otherwise be very frustrating for the player if he/she gets blindsided for example. While we do want the guards to have good AI and react to a variety of stimuli (visual and audio), they can’t be too overpowered, or that will just make playing the game a chore.What are you doing to make sure that it creates a compelling, yet not frustrating challenge for gamers? So much of a stealth game's success depends on the AI.The relationship between you (Shadwen) and Lily will irreversibly change should you decide to do that, and the story of the game will differ depending on your actions. ![]()
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